Sport

Merry Madden Holiday

thefadd.

Posted to Sport on Fri Aug 15, 2008 at 06:46:38 AM EST (promoted by port1080). RSS.

As they have for each of the past 20 years, EA Sports is releasing its National Football League simulation game, Madden. It is of course, named for John Madden, the player, Hall of Fame coach and broadcaster who graced the game's cover for the first decade and whose recorded voice still does the color commentary inside the simulated games.

The legendary "Madden Curse" was thought to be broken this year when Electronic Arts selected the retired Brett Favre for the game's cover. Of course, Favre unretired and was traded to the Jets, leading to numerous jokes about the curse now being reversed upon EA.

Tags: edited by Port1080, written by thefadd, Madden, NFL, Football, video games (all tags)

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Screw EA & screw simulations

port1080.

Fri Aug 15, 2008 at 10:18:06 AM EST

none

One thing that I've increasingly come to believe over the years is that games that attempt to be perfect simulations lose their fun, after a while.  My favorite football game of all time was Techmo Super Bowl on the original NES.  The graphics are awful, the physics nonsensical, the player's abilities superhuman - and yet the game was really, really fun (and remains so to this day, imho).  Anyone could figure out how to play it, the learning curve was fairly low, and it approximated the feel of a football game well enough.

My complaint here doesn't just apply to sports games - I think a lot of simulation games are making the same mistakes in increasing complexity and "realism" at the expense of just plain fun.  The Civilization series is a nice example of this - Civilization II was great, Civ 3 was okay, and (to my mind, anyway) Civ IV is just overly complex.

I realize that I'm probably in the minority here, and maybe it's just a function of nostalgia for what I grew up with (although I don't think so - I play all those old games right along with the new ones, and I still find myself drawn to the older ones more often than not).  Still, I wish we would see a bit more focus on game play and just plain enjoyment, and a little less on flashy bells and whistles and "perfect" simulations of real life.

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Re: Screw EA & screw simulations

thefadd.

Fri Aug 15, 2008 at 10:31:03 AM EST

none

I don't know if it's the realism factor (their animations always feel a little cartoonish to me) but Madden sucks. I'd hoped that in the four years I hadn't played maybe they'd changed/improved it but it's still basically the same piece of shit with a crappy interface and weird controls. Why would I think getting an exclusive contract with the NFL would motivate them to get better? I swore off EA after that whole thing about how they treat their workers 3-5 years ago plus their main office is built over wetlands. The Sega/2k sports was such a far superior football game in terms of pure fun that I fear (lol?) I'll never play a decent new video football game again. I don't play that many video games but I feel the way about WarCraft 3 vs. WarCraft 2 and all the GTA games since vs. Vice City. The look better, they do more, they have bigger plots but I don't feel the fun the same way. Maybe StarCraft 2?

It is easy to buy small plaster models of what you think life is like.

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The Market Speaks

uncarved block.

Tue Aug 19, 2008 at 05:06:35 PM EST

none

     I'm probably in the minority here

    Well, I'm in a good position to see at least a sliver of this world, working at a place that sells used video games as well as books. Not only do we get to see what folks are willing to sell (or even leave behind if we don't take!), but we field calls and questions for what they really want. Final Fantasy? Check. Pokemon games for Gameboy? Check, especially the Ruby and Sapphire versions. Even SNES games? Sure, if they're the right ones-- but we have boxes full of crap we can't even sell for two bucks, too.
    Madden seems to be more of a social game than a "fun" game any more, at least if the resale market I've seen in any indication. The typical pattern is this: everyone wants the game for the first month or so, and we can't keep a copy on the shelf. Slowly, the game starts to pile up, and dropping the price doesn't make any difference, and eventually they're games we just turn down on sight. (Old basketball and baseball games follow a similar curve, if less pronounced.) Part of this is simple supply and demand- you can't sell someone a used game if they bought it new- but part of it, perhaps a majority, has to come down to quality, especially replay value. Apparently a majority of fans agree with you-- once the first impression has worn off, there's little in the game play to keep you around.

    On a secondary note, while I agree that the mechanics of Civ2 were more fun, the lack of information, and really terrible AI, seriously dampened my nostalgia when I got sick of Civ3. As to Civ4 being overly complex . . I guess so. I think it gets easier once you get the general flow of the game down, but this can take at least a dozen games to reach if you didn't think about it too hard. But this complexity also helps the replay value, IMO, especially once I got the mechanics down enough to actually pull off a Cultural victory on purpose. (It made peace fun!) I can certainly see why someone wouldn't want to make that initial investment in time, though.

Ex ignorantia ad sapientiam; e luce ad tenebras

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